I made the short movie below when exploring Flash CS5 Bones tool. I found it interesting enough, but it still has many limitations that will no doubt be ironed out in future versions of Flash.

[swfobj src=”http://robotbash.com/wp-content/uploads/2012/02/buildings2.swf” width=”610px” height=”343 px”]flash bones animation example[/swfobj]

It would be nice to be able to create a bones applied symbol that would allow animators to go back in and add ink outlines, add colours and so on. The characters cape was originally two tone with an ink outline. I really needed to change the ink to fill, and then when applying the bones, it only attached to one of the two colour tones used. So I had to drop that approach, and just go with a single fill colour. The buildings worked well, except some of the windows look odd, their corners distorted in ways I would have preferred they didn’t. Still, it’s a tool with great potential, and one I’ll certainly explore more.