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	<title>RobotBASH</title>
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	<link>http://robotbash.com</link>
	<description>3D Models, Animation, 3D Max, Blender, Animation and Games Industry Ireland</description>
	<lastBuildDate>Thu, 08 Mar 2012 16:57:13 +0000</lastBuildDate>
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		<title>Falling Angel 1</title>
		<link>http://robotbash.com/falling-angel-1/</link>
		<comments>http://robotbash.com/falling-angel-1/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 15:51:33 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[artwork]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=674</guid>
		<description><![CDATA[This is a detail preview of a digital painting I&#8217;m workinig on between freelance work. Really enjoying this process, and still have a ways to go before this sees the inards of Photoshop!]]></description>
			<content:encoded><![CDATA[<p>This is a detail preview of a digital painting I&#8217;m workinig on between freelance work. Really enjoying this process, and still have a ways to go before this sees the inards of Photoshop!</p>
<p><a href="http://robotbash.com/wp-content/uploads/2012/03/fallen-angel6ora1.jpg" rel="wp-prettyPhoto[g674]"><img class="alignnone  wp-image-683" title="fallen-angel-Digital Painting In Progress" src="http://robotbash.com/wp-content/uploads/2012/03/fallen-angel6ora1.jpg" alt="fallen-angel-Digital Painting In Progress" width="600" height="287" /></a></p>
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		<title>Druss The Legend</title>
		<link>http://robotbash.com/druss-the-legend/</link>
		<comments>http://robotbash.com/druss-the-legend/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 02:35:11 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[artwork]]></category>
		<category><![CDATA[David Gemmell]]></category>
		<category><![CDATA[Druss the Legend]]></category>
		<category><![CDATA[Irish Digital Artist]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=467</guid>
		<description><![CDATA[I&#8217;ve read a lot of David Gemmell fantasy novels, and this image was inspired by his famous character Druss The Legend, an axe wielding headcase with a heart of gold. It&#8217;s been in the works for a while, but since I&#8217;ve been doing a lot of Flash stuff recently, I thought I&#8217;d have a run [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve read a lot of David Gemmell fantasy novels, and this image was inspired by his famous character Druss The Legend, an axe wielding headcase with a heart of gold. It&#8217;s been in the works for a while, but since I&#8217;ve been doing a lot of Flash stuff recently, I thought I&#8217;d have a run at finishing it. Digital painting using MyPaint and Photoshop.</p>
<p style="text-align: center;"><a href="http://robotbash.com/wp-content/uploads/2012/02/druss.002.jpg" rel="wp-prettyPhoto[g467]"><img class="aligncenter size-full wp-image-468" title="Druss The Legend David Gemmell FanArt" src="http://robotbash.com/wp-content/uploads/2012/02/druss.002.jpg" alt="Druss The Legend David Gemmell FanArt" width="632" height="545" /></a></p>
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		<title>More Flash Bones Animation</title>
		<link>http://robotbash.com/more-flash-bones-animation/</link>
		<comments>http://robotbash.com/more-flash-bones-animation/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 03:03:05 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash Animator Ireland]]></category>
		<category><![CDATA[flash bones animation]]></category>
		<category><![CDATA[Irish animator]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=463</guid>
		<description><![CDATA[Exploring bones a little more in this Flash animation, in the arms and legs. As you can clearly see, there is a hole appearing behind the knee joint in the legs, and a small section above the foot. Arms also have a few odd shapes on the bend. It&#8217;s a pity Flash bones does not [...]]]></description>
			<content:encoded><![CDATA[<p>Exploring bones a little more in this Flash animation, in the arms and legs. As you can clearly see, there is a hole appearing behind the knee joint in the legs, and a small section above the foot. Arms also have a few odd shapes on the bend. It&#8217;s a pity Flash bones does not have a &#8216;paint&#8217; option like 3D Max so that this kind of issue could be avoided. Still, it was fun creating this little animation.</p>

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        leg-arm-bones Flash Animation Ireland
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<p>&nbsp;</p>
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		<title>Playing With Flash Bones</title>
		<link>http://robotbash.com/playing-with-flash-bones/</link>
		<comments>http://robotbash.com/playing-with-flash-bones/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 15:00:29 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash animation]]></category>
		<category><![CDATA[flash bones]]></category>
		<category><![CDATA[flash bones animation]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=450</guid>
		<description><![CDATA[I made the short movie below when exploring Flash CS5 Bones tool. I found it interesting enough, but it still has many limitations that will no doubt be ironed out in future versions of Flash. It would be nice to be able to create a bones applied symbol that would allow animators to go back [...]]]></description>
			<content:encoded><![CDATA[<p>I made the short movie below when exploring Flash CS5 Bones tool. I found it interesting enough, but it still has many limitations that will no doubt be ironed out in future versions of Flash.</p>

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        flash bones animation example
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<p>It would be nice to be able to create a bones applied symbol that would allow animators to go back in and add ink outlines, add colours and so on. The characters cape was originally two tone with an ink outline. I really needed to change the ink to fill, and then when applying the bones, it only attached to one of the two colour tones used. So I had to drop that approach, and just go with a single fill colour. The buildings worked well, except some of the windows look odd, their corners distorted in ways I would have preferred they didn&#8217;t. Still, it&#8217;s a tool with great potential, and one I&#8217;ll certainly explore more.</p>
<p>&nbsp;</p>
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		<title>Animation Showreel</title>
		<link>http://robotbash.com/animation-showreel/</link>
		<comments>http://robotbash.com/animation-showreel/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 12:11:38 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Animation Flash Animation]]></category>
		<category><![CDATA[Flash animator]]></category>
		<category><![CDATA[Flash animator showreel]]></category>
		<category><![CDATA[Irish Flash Animator]]></category>
		<category><![CDATA[Peter McCormack]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=447</guid>
		<description><![CDATA[Check out my new animation showreel! It includes new and old animation work combined in all their splendor. My commercial to date work includes two Flash animated series for RTE, movies for film festivals, lots of short movies for various clients, tons of illustrations for both print and digital format, and some audio mixing. Currently [...]]]></description>
			<content:encoded><![CDATA[<p>Check out my new animation showreel! It includes new and old animation work combined in all their splendor.</p>
<p>My commercial to date work includes two Flash animated series for RTE, movies for film festivals, lots of short movies for various clients, tons of illustrations for both print and digital format, and some audio mixing. Currently seeking work as an animator/creative with an animation, educational, or games company. Give me a shout if you think I can be of assistance with your projects, <a href="mailto:peterjmccormack@gmail.com">EMAIL ME</a>.</p>
<p><object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/tSvva6CgzgY?version=3&#038;feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/tSvva6CgzgY?version=3&#038;feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object></p>
]]></content:encoded>
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		<item>
		<title>Animation From My Archives</title>
		<link>http://robotbash.com/animation-from-my-archive/</link>
		<comments>http://robotbash.com/animation-from-my-archive/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:47:19 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash animation]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=436</guid>
		<description><![CDATA[The following are a couple of Flash animated movies I did over the years for a project called Working Things Out, for the Mater Hospital. The budgets were  pretty small, and the deadlines were tight, as a result the animation is limited. However I like to think the direction helped to keep them interesting. They [...]]]></description>
			<content:encoded><![CDATA[<p>The following are a couple of Flash animated movies I did over the years for a project called Working Things Out, for the Mater Hospital. The budgets were  pretty small, and the deadlines were tight, as a result the animation is limited. However I like to think the direction helped to keep them interesting. They were warmly received during the product launch to child psychiatrists from around the country. My two favourite are below, I completed four in total.</p>
<p>Song &#8211; had a lot of fun with this one, really liked the Earth elements and it ends nice.</p>

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        Song &#8211; Flash Animation &#8211; Peter McCormack
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<p>I like this final piece and am pleased that my visuals have aided in helping troubled children understand that they are not alone and there are brighter days ahead!</p>

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        amy &#8211; Flash Animation Peter McCormack
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]]></content:encoded>
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		<title>New Animation</title>
		<link>http://robotbash.com/new-animation/</link>
		<comments>http://robotbash.com/new-animation/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 15:15:31 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash animation]]></category>
		<category><![CDATA[Irish Flash Animator]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=418</guid>
		<description><![CDATA[Here&#8217;s a couple of scenes I animated to show animation companies that I know my stuff. I mixed the sound track myself with &#8216;fruity loops&#8217; sound collection, edited in SoundFordge and Vegas. Animation done with Flash. I did upload a YouTube version of this but the compression took away from the line quality so decided [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a couple of scenes I animated to show animation companies that I know my stuff. I mixed the sound track myself with &#8216;fruity loops&#8217; sound collection, edited in SoundFordge and Vegas. Animation done with Flash. I did upload a YouTube version of this but the compression took away from the line quality so decided to directly embed the .swf version. Basic &#8216;Play&#8217; and &#8216;Replay&#8217; controllers added.</p>

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        Flash animation Ireland &#8211; Peter McCormack
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<p><a href="mailto:peterjmccormack@gmail.com">Email me if you need an animator</a>.</p>
]]></content:encoded>
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		<title>Flash Symbols of Character</title>
		<link>http://robotbash.com/flash-symbols-of-character/</link>
		<comments>http://robotbash.com/flash-symbols-of-character/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 13:30:56 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Experienced Flash Animator Ireland]]></category>
		<category><![CDATA[Irish Flash Animator]]></category>
		<category><![CDATA[Peter McCormack Animator]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=410</guid>
		<description><![CDATA[To continue on with the showreel animation I mentioned in the previous post, here&#8217;s the symbol breakdown of the character I designed. The animation is to be limited so I kept the symbols to the minimum. Check this out and if you&#8217;re hiring get in touch at peterjmccormack@gmail.com.]]></description>
			<content:encoded><![CDATA[<p>To continue on with the showreel animation I mentioned in the previous post, here&#8217;s the symbol breakdown of the character I designed. The animation is to be limited so I kept the symbols to the minimum. Check this out and if you&#8217;re hiring get in touch at peterjmccormack@gmail.com.</p>
<p><a href="http://robotbash.com/wp-content/uploads/2012/01/showreel-jan-12-symbols1.jpg" rel="wp-prettyPhoto[g410]"><img class="alignnone size-full wp-image-411" title="Irish Flash Animator Peter McCormack" src="http://robotbash.com/wp-content/uploads/2012/01/showreel-jan-12-symbols1.jpg" alt="Irish Flash Animator Peter McCormack" width="650" height="470" /></a></p>
<p><a href="http://robotbash.com/wp-content/uploads/2012/01/showreel-jan-12-symbols2.jpg" rel="wp-prettyPhoto[g410]"><img class="alignnone size-full wp-image-415" title="Irish Animator Peter McCormack Flash Symbols" src="http://robotbash.com/wp-content/uploads/2012/01/showreel-jan-12-symbols2.jpg" alt="Irish Animator Peter McCormack Flash Symbols" width="650" height="472" /></a></p>
]]></content:encoded>
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		<item>
		<title>Irish Games Technology Company Havok Wins Best Middleware Award</title>
		<link>http://robotbash.com/irish-games-technology-company-havok-wins-best-middleware-award/</link>
		<comments>http://robotbash.com/irish-games-technology-company-havok-wins-best-middleware-award/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 22:46:49 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Irish Games Industry News]]></category>
		<category><![CDATA[Havok wins front line games award]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=428</guid>
		<description><![CDATA[This is the fourth time that Havok has won the award for its physics technology. Being recognised as having the best middleware in the Gamer Developer Magazines&#8217; Front Line Awards is certainly a prestigious honour for the company, who are understandably very happy that their work has been recognised again. This will be the 14th [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.havok.com"><img class="alignright size-full wp-image-429" title="havok irish games company" src="http://robotbash.com/wp-content/uploads/2012/01/havok-irish-games-company.jpg" alt="havok irish games company" width="267" height="300" /></a>This is the fourth time that <strong>Havok</strong> has won the award for its physics technology. Being recognised as having the best middleware in the Gamer Developer Magazines&#8217; Front Line Awards is certainly a prestigious honour for the company, who are understandably very happy that their work has been recognised again. This will be the 14th year that the awards have taken place, with the aim of highlighting and praising the best tools in the games industry. The areas that are recognised include audio, game engines, art and network and programming tools.</p>
<p>The winners are decided by the peers of the nominees, which makes coming out on top an even greater privilege. Games are a big part of many people&#8217;s lives, whether they are fans of Unchartered 3: Drake&#8217;s Deception, La Noire, or <a href="http://da.partypoker.com/" target="_blank">Partypoker</a>. The talented people who make games like this possible definitely deserve to have their efforts recognised, as this effort is sometimes not easy. The managing director of Havok, David Coughlan, has talked about how honoured he feels to have the company win the Game Developer Front Line Award yet again. He has praised the talented engineers that work at the company to create and polish their products and thanked everyone for their support, including some of the best teams in the games industry.</p>
<p>Havok has been growing since it was started in 1999 in Ireland. They now have offices in San Francisco, Montreal and Tokyo, which just shows how well they have been doing for themselves and how much success they have seen. The games which it has contributed to include Assassin&#8217;s Creed: Revelations, La Noire and Unchartered 3: Drake&#8217;s Deception. They typically create technology for animations, AI and physics engines and have featured in hundreds of other games as well.</p>
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		<item>
		<title>Character Sheet</title>
		<link>http://robotbash.com/character-sheet/</link>
		<comments>http://robotbash.com/character-sheet/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 22:53:53 +0000</pubDate>
		<dc:creator>RobotBash</dc:creator>
				<category><![CDATA[Animation]]></category>

		<guid isPermaLink="false">http://robotbash.com/?p=404</guid>
		<description><![CDATA[I&#8217;m working on an animation showreel at the moment and wanted create a few new pieces to mix in with commercial work. There&#8217;s not much call for animation in the region I&#8217;m in so don&#8217;t have much recenty commercial work. Old work includes a couple of flash animated series I worked on for RTE, a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on an animation showreel at the moment and wanted create a few new pieces to mix in with commercial work. There&#8217;s not much call for animation in the region I&#8217;m in so don&#8217;t have much recenty commercial work. Old work includes a couple of flash animated series I worked on for RTE, a short for Darklight some years ago, and pieces I did for a medical instructional/educational video. I&#8217;m looking for work in Dublin ideally, as a on-site animator (contract or perminint).</p>
<p>Below, a sketched style sheet for a little self-representation character that I&#8217;ll animate for the showreel.</p>
<p><a href="http://robotbash.com/wp-content/uploads/2012/01/character-sheet-for-showreel1.jpg" rel="wp-prettyPhoto[g404]"><img class="alignnone size-full wp-image-406" title="character-sheet-for-showreel" src="http://robotbash.com/wp-content/uploads/2012/01/character-sheet-for-showreel1.jpg" alt="character-sheet-for-showreel" width="780" height="567" /></a></p>
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