New Animation

Posted: 20th January 2012 by RobotBash in Animation
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Here’s a couple of scenes I animated to show animation companies that I know my stuff. I mixed the sound track myself with ‘fruity loops’ sound collection, edited in SoundFordge and Vegas. Animation done with Flash. I did upload a YouTube version of this but the compression took away from the line quality so decided to directly embed the .swf version. Sorry, no controllers for this, might add it later though…

Flash animation sample Peter McCormack

To continue on with the showreel animation I mentioned in the previous post, here’s the symbol breakdown of the character I designed. The animation is to be limited so I kept the symbols to the minimum. Check this out and if you’re hiring get in touch at peterjmccormack@gmail.com.

Irish Flash Animator Peter McCormack

Irish Animator Peter McCormack Flash Symbols

Character Sheet

Posted: 11th January 2012 by RobotBash in Animation

I’m working on an animation showreel at the moment and wanted create a few new pieces to mix in with commercial work. There’s not much call for animation in the region I’m in so don’t have much recenty commercial work. Old work includes a couple of flash animated series I worked on for RTE, a short for Darklight some years ago, and pieces I did for a medical instructional/educational video. I’m looking for work in Dublin ideally, as a on-site animator (contract or perminint).

Below, a sketched style sheet for a little self-representation character that I’ll animate for the showreel.

character-sheet-for-showreel

Digital Paintings…

Posted: 20th December 2011 by RobotBash in artwork
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Two very different themes in the pictures below. The top one is influenced by an artist known as Mr.–Jack, whom I very much admire. I wanted to get a grasp of his technique, and to do this I used a very similar subject to one of his images and tried to recreate certain elements. I have attempted to use this style in acrylic landscape painting too, and will post something on that in the near future.

dragon

The next image was more a trial run for a children’s book I’m writing and illustrating. I wanted to get a feel for how I’m going to illustrate the book, and was toying with using digital painting. Still have not decided, will make some attempts in acrylic on board or canvas and experiment with styles more. This picture turned out to be a bit serious, and I added the title ‘Expectant’ after the sketch was finished. The book I’m working will be funny (well that’s the plan). Guess it was late when I did this image, and my energy was a bit low-key, after another day of souless link building, and SEO…sigh.

expectant

More GOE Base Concepts

Posted: 4th April 2011 by RobotBash in artwork
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Hi, been very busy the past few days and haven’t posted in a while, so I’m uploading some work from my sketchbook done for Gates of Eternity. Basically humanoid, these first-pass concept sketches were required for one of the races in the game.

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Auld Ones 1 and 2 was broadcast on RTE Network 2, with both series run several times.

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auldones1

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Here’s some samples of Auld Ones:

Auld Ones Clips

Auld Ones Series 2

Auld Ones – Tommy’s Liver

Aul Ones series 2: Ready, Steady, Coddle!

Character Designs

Posted: 30th March 2011 by RobotBash in Animation
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Character designs I did some time back for a short flash animated cartoon called Seanachaí, Stroyteller Of Ireland. This played at Darklight and one other film festival in Dublin (can’t recall the name of it!) and got lots of laughs.

character-design-sean

Character head design that was to be used in a future episode that never got made…

character sheet

Concept of Wrovok male in profile.

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Wrovok-base-male-front-side

GOE Wrovok Character Design

Posted: 21st March 2011 by RobotBash in artwork

Some concept character design for indie game I’m work on called Gates Of Eternity for Earthwave Studios. All work copyright of Earthwave Studios.

Wrovok-base-female

Character Design Wrovok base female

Character Design Wrovok base female

Character Design Wrovok base female portrait

Inspired by Joltonline.com game Utopia Kingdoms, this ogre is based on their vector image and I changed the outfit to red to brighten it up a bit. Liked the original image and decided to do a quick painting with MyPaint (free opensource painting software). Cute little fella’ isn’t he? :)

I’ve been playing this game for a few days and it is totally adictive and a lot of fun. If you’re into social gaming check it out (play through facebook).

utopia-kingdoms-ogre

Welll I was able to land that concept artist position on an indie game.

I’m quite excited about this as the team of 45 are all very focued and dedicated to getting this game together. Part of my task is to design characters, draw ortho pose (front, side, back) of each with great detail for modelers to reference. I’ll also do full finished artwork pieces for each character. Hope to do some modeling at some stage and perhaps animation (even if  just for my portfolio).

Below is a page taken from some of the sketches I did for the art test, will post more artwork here and more on this project.

Jora-Pagal-sketches1

***[Update... Some additional concept images for this character added below.]***
*** Copyright Earthwave Studios ***

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The ‘blue’ image below was rejected because character looks like she’s in her PJ’s.
Clothes reference was provided for the image above.

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Jora-Pagal-concept-dress1

Jora-Pagal-concept-sketches

Hi all, below is a finished piece of my Alien Marine portrait. I got some feedback and critic about bringing the original painting to a more polished finish and this is the result.

Working mostly solo and without feedback, it can be difficult for an artist to be objective about their own work. Getting a critic from someone who views your work with a cold eye and distance is invaluable. In this instance the feedback came from a group moderator on DeviantArt who rejected the work because it wasn’t at a high enough standard. She gave some encouraging feedback and as soon as I got a chance I started working up the image. Fingers crossed she’ll either think it’s good enough to publish to the group or will offer more feedback for improvement, in which case there’ll be another version on this blog soon! :) . Click the image to view full-size.

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Concept Art #1

Posted: 3rd February 2011 by RobotBash in artwork
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Alien Marine concept art, titled ‘portrait of the alien as a young man’ :)

Click image to see full size.

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Alien Marine – Character Dev#4

Posted: 3rd February 2011 by RobotBash in artwork
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More design work on Alien Marine character. As mentioned in a previous post I decided to make him more lizard. I would certainly benefit from having an art director on my case and also having a world for the character to exist in. But this work is for my own purposes (portfolio work) and I’m under a bit of personal pressure to move to the next stage, which will be concept art.

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Alien Marine – Character Dev#3

Posted: 23rd January 2011 by RobotBash in artwork
Tags: ,

More development of the Alien Character, head and armour detail. Up to this point it’s been pretty much a humanoid, but having reviewed these sketches I decided to make him more reptilian in nature. I did a quick sketch of a lizard type (bottom of page) character that maybe I’ll combine with some of the details already developed.

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